Video games are a great way to have fun, but they can be difficult to develop. As a programmer and game designer, I always had an interest in making my own game. So when I decided to take on a project today, I decided to create a 2D turn-based tank video game in Java.
In its simplest form, turn-based games are games in which each game cycle consists of each player taking a turn. During each turn, the player is able to perform certain actions that are usually related to movement and combat. A traditional home console turn-based game would usually have characters with specific health and armor stats, weapons with different damage values, and special abilities.
My tank game will work a bit differently than a more traditional turn-based affair. Instead of dealing with characters and their stats, the main focus of my tank game will be on the tank itself and its abilities. The tank will have a finite number of “lives”, meaning that it can only take so much damage before it’s destroyed. The tank will also have several abilities, such as improved aim, improved armor, and improved speed, that can be further advanced if the player does well. These abilities and upgrades will give the player an edge that increases the difficulty of subsequent levels.
The main goal of the game is to destroy all of the enemy tanks before they can destroy all of the player’s tanks. There will also be various pickups found throughout the map, such as extra lives, power-ups, and coins. The coins can be used to upgrade the tank’s abilities and purchase extra lives. The pickups only appear when certain conditions are met, which increases the difficulty as time goes on.
At the end, I plan to include some basic leaderboards and achievements to encourage players to have more fun and competitive experiences. The end goal is to make a game that is both fun and challenging, while also giving players an excuse to flex their programming skills. I'm really excited to develop this project and give other programmers the chance to see what I'm doing.