As a software developer, I'm always looking for new projects that are both intellectually stimulating and will help keep my coding skills sharp. So when I heard of an interesting computational project related to roughhoused, I was excited to take it on. Unlike many other projects, this one would also help me stay in great physical condition.
Roughhoused is a game where two players find themselves in a battle, similar to a fight, where the goal is to predict the movements of the other player and gain an advantage. Each player must anticipate the other's moves in order to "win" the battle. As such, being able to effectively predict the outcomes of each move can give one player an edge.
To make this project a reality, I decided to create a Roughhoused Computation Calculator in Java, in which two players can input their moves and receive an output of the predicted outcomes. The calculator I designed will take into account the following factors when calculating the prediction: each player's current physical form, the number of turns each player has taken, and the likelihood that the opponent can block or counter a move.
To create the calculator, I wrote code that organized and simplified the calculation of the prediction for each player. This code was wrapped in "
" tags to keep it readable and make it easier to read. To make sure the computation was accurate, I also made sure to double-check that the data entered was valid to avoid potential errors.
Overall, this project was both a great technical challenge for me but also a great way for me to stay in top physical shape and think about the game of roughhoused in a more analytical way. I'm excited to keep testing my code and getting better results every time. I believe this project will be beneficial for me and roughhoused lovers alike.